
Promote Cheating for a Better Future (a retrospective of a geeky childhood)
I recently turned 0b100000, on this momentous transition from my 5th to 6th bit, I took some time to reflect back on how I got where I am today. Of all the events in my […]
I recently turned 0b100000, on this momentous transition from my 5th to 6th bit, I took some time to reflect back on how I got where I am today. Of all the events in my […]
How to Get TouchPlayer
I have been working on porting mplayer over to the Touchpad. When I work on projects, I write a note to myself at the end of the day to remember where I left off. This […]
This article is no longer maintained, please see TouchPlayer Documentation.
In a previous design diary, I talked about screen boundary detection. What is an easy way to determine when an object has left the screen so that you can act on it? I discovered a […]
As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
UPDATE 2: What was formerly the Self-Timer and Burst-Frame patch has been replaced. To maintain compatibility with older camera patches, the new patch combines the following patches into a single Tweaks-supported patch: Video camera flashlight […]
This post is part diary and part tutorial. I will cover: 2D in 3D camera basics Camera view extent detection Fitting the camera view to contain certain objects Special FX
AI Navigation Dynamics vs Translation We got to the point where we wanted to start moving the mothership around, again using a setTranslation model meant that we had to figure out equations to get it […]
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