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Month: February 2011

ShiVa

Shiva 3D Benchmarking for Mobile Performance

February 18, 2011 0

As I was meeting with my indie game team to discuss progress on a project, the topic of 3D models and performance came up.  How many vertices should our models have?  This seemed to be […]

Opinion

Shiva 3D for Mobile Games

February 16, 2011 0

Why Use a Game Engine? If you are an aspiring game developer, you might have considered whether a game engine is right for you.  There are a lot of game engines out there and I’m […]

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