
ShiVa 1.9.2 New API Calls
With the newly released ShiVa 1.9.2 Game Engine came a bunch of new API calls. Not all of these calls have been documented, until now! Head over to my github repo for a comprehensive list of […]
With the newly released ShiVa 1.9.2 Game Engine came a bunch of new API calls. Not all of these calls have been documented, until now! Head over to my github repo for a comprehensive list of […]
TOP SECRET EMPIRE PERSONNEL ONLY You’ve done it! You’ve finally found the droids you were looking for. But hey, wait a minute, they don’t even power on?!? How are you supposed to re-purpose them for […]
I’ve been playing around in perfHUD ES a lot lately profiling OUYA performance. One of the cool features it provides is the ability to look at and replace shaders on the fly. I thought this […]
PerfHUD ES has a good online manual that I’m not trying to replicate. The manual explains the UI, graphs and knobs. The purpose of this article is to introduce the tool to people that aren’t aware […]
There are tons of tutorials out there on doing platformer physics and implementing various types of platformers. What there seems to be lacking is a tutorial on how to choose good values for your platformer […]
A simple app to view all of the HUD Interpolators for the ShiVa HUD system, i.e. the constants: hud.kInterpolatorTypeLinear
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