
Nebulas, Stars, Random Numbers and UE4
For the last week I’ve been catching up on ways to render stars, nebulas and space in general. The learning curve is quite steep and I’ve absorbed enough to finally feel like the firehose has […]
For the last week I’ve been catching up on ways to render stars, nebulas and space in general. The learning curve is quite steep and I’ve absorbed enough to finally feel like the firehose has […]
My own contribution to the Feminist Hacker Barbie Movement.
Intro Perforce is a source control repository used to track and control changes to files. You should read the official perforce docs for UE4 first. Then come back here for more details. The benefits of […]
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
Today is one of those fun days where I get to wear a few different hats in my independent game development career. We’re bringing some interns on and we need a better way of collaborating […]
My journal from the dissection of the platformer game sample. PlatformerGameMode.h Contains a custom state enum for tracking the states of the game. Also exposes this through a getter but there’s no setter, the state […]
I’ve been wanting to jump into smart lighting for a few years now. I finally decided that the Philips Hue system had enough of my desired features to warrant a starter kit. What follows is […]
Please note that this post is from a time where I knew nothing about UE4. It is full of things you should probably not try and mimic. I’m leaving it here for posterity sake but […]
Packaging Unreal Engine After building the latest 4.5 editor, I needed to package it up and move it to another machine. Figuring out which folders were required took me awhile, so here is to saving […]
Changelog July 29, 2014 Updated Rigid Body Section July 24, 2014 Added Rigid Body Physics July 9, 2014 Added details on collision spheres July 2, 2014 Added more cloth tearing info and cloth scale section. June […]
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