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Thoughts on game development, programming and other geek stuff

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Month: January 2014

ShiVa

3D Platformer Character Animation Notes

January 28, 2014 0

We made a 3D platformer with a constrained 2D view not long ago, obviously in our engine of choice, ShiVa.  The main character fired a number of different ranged weapons and generally made a huge […]

Android

Obfuscating ShiVa Games with Proguard

January 16, 2014 0

If you are worried about people hacking your ShiVa based game then obfuscation is a good place to start.  Obfuscation is very simple to implement in your Android project and is a good starting point […]

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