
Using STK Packs in ShiVa
Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
As we are nearing our first Steam release, we wanted to make a strong effort to localize our game in as many different languages as possible. This brought up an interesting problem involving workflow and […]
As a game developer, I love the Note 3. It has taken the place of my small moleskin notebook. The included S Note app includes many templates, but you can also create your own. Here […]
If you ever need to sort a table of numbers in shiva, I adapted this Rosetta Code entry for shiva. — Adapted from http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua function quicksort (t, start, endi) start = start or 0 endi = […]
We made a 3D platformer with a constrained 2D view not long ago, obviously in our engine of choice, ShiVa. The main character fired a number of different ranged weapons and generally made a huge […]
If you are worried about people hacking your ShiVa based game then obfuscation is a good place to start. Obfuscation is very simple to implement in your Android project and is a good starting point […]
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