
Exploring Hardware Interfaces for Game Development
Exploring the use of the Ableton Push 2 in Unreal Engine 4 as a super-powered game tuning device. […]
Exploring the use of the Ableton Push 2 in Unreal Engine 4 as a super-powered game tuning device. […]
I’ve been doing some composite work in UE4, the final step of which is to use the High Resolution Screenshot tool to capture an image using the custom depth as a mask. What this is […]
I’ve been searching for a good VOIP solution for the Oculus Quest. I wanted something that would work cross-platform and that could scale well. UE4 had a Vivox implementation built-in so I decided to check […]
I wanted to document a VR paddling system that I designed a few years ago for a VR game called The Grand Canyon VR Experience. The goal was to simulate a standing paddle board experience […]
As everyone knows now, Epic Games has acquired Agog Labs, the creators of SkookumScript. I’m excited for the future and happy for the team. I’ve been using SkookumScript since January 31 of 2016. I’ve written […]
Updated 8/10/2017 This is a quick guide on how to integrate SkookumScript into a P4 workflow for UE4. Based on whether you are a Blueprint engineer, a C++ engineer or both, this guide will show […]
I was asked to compile a programming standard for a project. I decided to publish this terse version, it is mostly intended for the blueprint-only programmer. If you are a C++ programmer, follow the UE4 […]
Last year I was so frustrated with compile times in UE4 that I hacked together a script that changed the color of one of the lights in my office to let me know when a […]
This is a short article with a few tips on how I hunt down engine code in UE4. There’s no big secret here, just a series of tools that can be combined by anyone with […]
In our game we use streaming levels to load the player into various interior buildings. The player enters an airlock, which is just a loading screen that they can move around in while they wait […]
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