
Oculus Quest Microphone with Vivox
I’ve been searching for a good VOIP solution for the Oculus Quest. I wanted something that would work cross-platform and that could scale well. UE4 had a Vivox implementation built-in so I decided to check […]
I’ve been searching for a good VOIP solution for the Oculus Quest. I wanted something that would work cross-platform and that could scale well. UE4 had a Vivox implementation built-in so I decided to check […]
I wanted to document a VR paddling system that I designed a few years ago for a VR game called The Grand Canyon VR Experience. The goal was to simulate a standing paddle board experience […]
As everyone knows now, Epic Games has acquired Agog Labs, the creators of SkookumScript. I’m excited for the future and happy for the team. I’ve been using SkookumScript since January 31 of 2016. I’ve written […]
Updated 8/10/2017 This is a quick guide on how to integrate SkookumScript into a P4 workflow for UE4. Based on whether you are a Blueprint engineer, a C++ engineer or both, this guide will show […]
I was asked to compile a programming standard for a project. I decided to publish this terse version, it is mostly intended for the blueprint-only programmer. If you are a C++ programmer, follow the UE4 […]
Last year I was so frustrated with compile times in UE4 that I hacked together a script that changed the color of one of the lights in my office to let me know when a […]
This is a short article with a few tips on how I hunt down engine code in UE4. There’s no big secret here, just a series of tools that can be combined by anyone with […]
In our game we use streaming levels to load the player into various interior buildings. The player enters an airlock, which is just a loading screen that they can move around in while they wait […]
Getting the Vive motion controller buttons and axis bound in UE4 is one of the first steps to playing around in VR. I had to dig into the UE4 code a bit to find out […]
There’s a major bug in our project that is exhibited by beam particles that are not correctly emitting from the socket location that the emitter is attached to. The problem has been seen in every […]
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