Replication

Character Movement Replication in UE4

There’s a piece of documentation on the official UE4 site that briefly discusses different methods for replicating Character Movement over the network. It explains 4 different methods for replicating new movement abilities and goes on […]

Perforce

How to use Perforce in UE4

Intro Perforce is a source control repository used to track and control changes to files. You should read the official perforce docs for UE4 first. Then come back here for more details. The benefits of […]

Reverse Engineering

UE4 Platformer Game Analysis

My journal from the dissection of the platformer game sample. PlatformerGameMode.h Contains a custom state enum for tracking the states of the game. Also exposes this through a getter but there’s no setter, the state […]

Game Dev

PhysX 3.3.1 Integration Notebook

Changelog July 29, 2014 Updated Rigid Body Section July 24, 2014 Added Rigid Body Physics July 9, 2014 Added details on collision spheres July 2, 2014 Added more cloth tearing info and cloth scale section. June […]