
Vive Motion Controller UE4 Bindings
Getting the Vive motion controller buttons and axis bound in UE4 is one of the first steps to playing around in VR. I had to dig into the UE4 code a bit to find out […]
Getting the Vive motion controller buttons and axis bound in UE4 is one of the first steps to playing around in VR. I had to dig into the UE4 code a bit to find out […]
There’s a major bug in our project that is exhibited by beam particles that are not correctly emitting from the socket location that the emitter is attached to. The problem has been seen in every […]
Imagine for a moment that you are out car shopping. As you reach out to open a car door you realize there’s no handle?!? The salesman says “oh yeah, you have to crawl through the […]
There’s a piece of documentation on the official UE4 site that briefly discusses different methods for replicating Character Movement over the network. It explains 4 different methods for replicating new movement abilities and goes on […]
I recently did some matinee scenes in UE4 and came away feeling like I was using the tools wrong. That’s probably because I’m a programmer with no animation skills trying to use tools meant for […]
For the last week I’ve been catching up on ways to render stars, nebulas and space in general. The learning curve is quite steep and I’ve absorbed enough to finally feel like the firehose has […]
Intro Perforce is a source control repository used to track and control changes to files. You should read the official perforce docs for UE4 first. Then come back here for more details. The benefits of […]
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
Today is one of those fun days where I get to wear a few different hats in my independent game development career. We’re bringing some interns on and we need a better way of collaborating […]
My journal from the dissection of the platformer game sample. PlatformerGameMode.h Contains a custom state enum for tracking the states of the game. Also exposes this through a getter but there’s no setter, the state […]
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