
1,000,000 Stupid Questions for UE4 Developers
Please note that this post is from a time where I knew nothing about UE4. It is full of things you should probably not try and mimic. I’m leaving it here for posterity sake but […]
Please note that this post is from a time where I knew nothing about UE4. It is full of things you should probably not try and mimic. I’m leaving it here for posterity sake but […]
Packaging Unreal Engine After building the latest 4.5 editor, I needed to package it up and move it to another machine. Figuring out which folders were required took me awhile, so here is to saving […]
Changelog July 29, 2014 Updated Rigid Body Section July 24, 2014 Added Rigid Body Physics July 9, 2014 Added details on collision spheres July 2, 2014 Added more cloth tearing info and cloth scale section. June […]
Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
As we are nearing our first Steam release, we wanted to make a strong effort to localize our game in as many different languages as possible. This brought up an interesting problem involving workflow and […]
As a game developer, I love the Note 3. It has taken the place of my small moleskin notebook. The included S Note app includes many templates, but you can also create your own. Here […]
If you ever need to sort a table of numbers in shiva, I adapted this Rosetta Code entry for shiva. — Adapted from http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua function quicksort (t, start, endi) start = start or 0 endi = […]
We made a 3D platformer with a constrained 2D view not long ago, obviously in our engine of choice, ShiVa. The main character fired a number of different ranged weapons and generally made a huge […]
If you are worried about people hacking your ShiVa based game then obfuscation is a good place to start. Obfuscation is very simple to implement in your Android project and is a good starting point […]
With the newly released ShiVa 1.9.2 Game Engine came a bunch of new API calls. Not all of these calls have been documented, until now! Head over to my github repo for a comprehensive list of […]
Copyright 2005-2020 Zachary Burke