What is this? This is an open source project that I’ve started to help ShiVa developers get the latest/greatest Android SDK implementations. The goal for this project is to be a single Android project that […]
There are a couple different ways to do keyboard and joystick handling in ShiVa. This article explores a unique method whose merits will be compared against the traditional method. Here is the traditional way of […]
This is an attempt to replicate a Newton’s Cradle device.
I have started a new code repository on github where I will be placing various self-contained Proof of Concept projects for the ShiVa game engine. Each project will be contained in a separate directory for easy […]
This article covers the basics of exported Android ShiVa projects. If you are trying to integrate Java or C libraries, for instance the ScoreLoop API, the following information could come in handy. I had to […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
This post is part diary and part tutorial. I will cover: 2D in 3D camera basics Camera view extent detection Fitting the camera view to contain certain objects Special FX