PerfHUD ES has a good online manual that I’m not trying to replicate. The manual explains the UI, graphs and knobs. The purpose of this article is to introduce the tool to people that aren’t aware […]
There are tons of tutorials out there on doing platformer physics and implementing various types of platformers. What there seems to be lacking is a tutorial on how to choose good values for your platformer […]
A simple app to view all of the HUD Interpolators for the ShiVa HUD system, i.e. the constants: hud.kInterpolatorTypeLinear
What is this? This is an open source project that I’ve started to help ShiVa developers get the latest/greatest Android SDK implementations. The goal for this project is to be a single Android project that […]
There are a couple different ways to do keyboard and joystick handling in ShiVa. This article explores a unique method whose merits will be compared against the traditional method. Here is the traditional way of […]
This is an attempt to replicate a Newton’s Cradle device.
I have started a new code repository on github where I will be placing various self-contained Proof of Concept projects for the ShiVa game engine. Each project will be contained in a separate directory for easy […]
This article covers the basics of exported Android ShiVa projects. If you are trying to integrate Java or C libraries, for instance the ScoreLoop API, the following information could come in handy. I had to […]