
ShiVa PoC: 2D Platformer
I finally got around to a little proof of concept for a 2D platform type game. This PoC is really part tool and part test. The idea was to test out a design for a […]
I finally got around to a little proof of concept for a 2D platform type game. This PoC is really part tool and part test. The idea was to test out a design for a […]
This is an attempt to replicate a Newton’s Cradle device.
I have started a new code repository on github where I will be placing various self-contained Proof of Concept projects for the ShiVa game engine. Each project will be contained in a separate directory for easy […]
This article covers the basics of exported Android ShiVa projects. If you are trying to integrate Java or C libraries, for instance the ScoreLoop API, the following information could come in handy. I had to […]
In a previous design diary, I talked about screen boundary detection. What is an easy way to determine when an object has left the screen so that you can act on it? I discovered a […]
As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
This post is part diary and part tutorial. I will cover: 2D in 3D camera basics Camera view extent detection Fitting the camera view to contain certain objects Special FX
AI Navigation Dynamics vs Translation We got to the point where we wanted to start moving the mothership around, again using a setTranslation model meant that we had to figure out equations to get it […]
Dear Diary, A little over 3 months ago, my brother and I were sitting around the man-cave throwing ideas around. We were strongly impressed by the concept of a game like Angry Birds only in […]
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