Design Diary Shiva 3D Mobile Optimization
As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]
As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
This post is part diary and part tutorial. I will cover: 2D in 3D camera basics Camera view extent detection Fitting the camera view to contain certain objects Special FX
AI Navigation Dynamics vs Translation We got to the point where we wanted to start moving the mothership around, again using a setTranslation model meant that we had to figure out equations to get it […]
We needed a laser for our WIP space schmup. This solution seemed to be the most obvious way to create a variable length laser. I am hoping someone will post a comment telling me how […]
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