This is an attempt to replicate a Newton’s Cradle device.
I have started a new code repository on github where I will be placing various self-contained Proof of Concept projects for the ShiVa game engine. Each project will be contained in a separate directory for easy […]
This article covers the basics of exported Android ShiVa projects. If you are trying to integrate Java or C libraries, for instance the ScoreLoop API, the following information could come in handy. I had to […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
This post is part diary and part tutorial. I will cover: 2D in 3D camera basics Camera view extent detection Fitting the camera view to contain certain objects Special FX
AI Navigation Dynamics vs Translation We got to the point where we wanted to start moving the mothership around, again using a setTranslation model meant that we had to figure out equations to get it […]