Game Dev

VR Paddling System Design

I wanted to document a VR paddling system that I designed a few years ago for a VR game called The Grand Canyon VR Experience. The goal was to simulate a standing paddle board experience […]

Replication

UE4 Blueprint Coding Standard

I was asked to compile a programming standard for a project. I decided to publish this terse version, it is mostly intended for the blueprint-only programmer. If you are a C++ programmer, follow the UE4 […]

Unreal Engine 4

UE4 C++ Code Sleuthing

This is a short article with a few tips on how I hunt down engine code in UE4. There’s no big secret here, just a series of tools that can be combined by anyone with […]

Replication

Character Movement Replication in UE4

There’s a piece of documentation on the official UE4 site that briefly discusses different methods for replicating Character Movement over the network. It explains 4 different methods for replicating new movement abilities and goes on […]