Replication

UE4 Blueprint Coding Standard

I was asked to compile a programming standard for a project. I decided to publish this terse version, it is mostly intended for the blueprint-only programmer. If you are a C++ programmer, follow the UE4 […]

Replication

Character Movement Replication in UE4

There’s a piece of documentation on the official UE4 site that briefly discusses different methods for replicating Character Movement over the network. It explains 4 different methods for replicating new movement abilities and goes on […]