
Indiana Bones Work Log
Concept Once again on Sunday I looked around the house trying to draw inspiration from some of the interesting decorations we have collected over the years. We seem to have a lot of Egyptian stuff […]
Concept Once again on Sunday I looked around the house trying to draw inspiration from some of the interesting decorations we have collected over the years. We seem to have a lot of Egyptian stuff […]
I’m starting out on my 3rd consecutive 52-week photo challenge for dogs. The idea is to post 1 photo each week of the same dog… for a year. This year I’m hoping to push my […]
I’m 39 and this was my first father’s day without a father. My dad passed away 2 months ago in April. Every time I launch a game on my Switch, I’m asked whether I want […]
Updated 8/10/2017 This is a quick guide on how to integrate SkookumScript into a P4 workflow for UE4. Based on whether you are a Blueprint engineer, a C++ engineer or both, this guide will show […]
I was asked to compile a programming standard for a project. I decided to publish this terse version, it is mostly intended for the blueprint-only programmer. If you are a C++ programmer, follow the UE4 […]
Last year I was so frustrated with compile times in UE4 that I hacked together a script that changed the color of one of the lights in my office to let me know when a […]
This is a short article with a few tips on how I hunt down engine code in UE4. There’s no big secret here, just a series of tools that can be combined by anyone with […]
In our game we use streaming levels to load the player into various interior buildings. The player enters an airlock, which is just a loading screen that they can move around in while they wait […]
Getting the Vive motion controller buttons and axis bound in UE4 is one of the first steps to playing around in VR. I had to dig into the UE4 code a bit to find out […]
There’s a major bug in our project that is exhibited by beam particles that are not correctly emitting from the socket location that the emitter is attached to. The problem has been seen in every […]
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