Perforce

How to use Perforce in UE4

Intro Perforce is a source control repository used to track and control changes to files. You should read the official perforce docs for UE4 first. Then come back here for more details. The benefits of […]

Reverse Engineering

UE4 Platformer Game Analysis

My journal from the dissection of the platformer game sample. PlatformerGameMode.h Contains a custom state enum for tracking the states of the game. Also exposes this through a getter but there’s no setter, the state […]

Game Dev

PhysX 3.3.1 Integration Notebook

Changelog July 29, 2014 Updated Rigid Body Section July 24, 2014 Added Rigid Body Physics July 9, 2014 Added details on collision spheres July 2, 2014 Added more cloth tearing info and cloth scale section. June […]

ShiVa

Using STK Packs in ShiVa

Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]