
Game Dev
The 5 Golden Rules of Input
Imagine for a moment that you are out car shopping. As you reach out to open a car door you realize there’s no handle?!? The salesman says “oh yeah, you have to crawl through the […]
Imagine for a moment that you are out car shopping. As you reach out to open a car door you realize there’s no handle?!? The salesman says “oh yeah, you have to crawl through the […]
Reading Keyboard & Touch Events SDL provides everything we need to read keyboard input and screen taps. There is only 1 new data type that hasn’t been covered previously, SDL_Event, the SDL wiki says it best:
Copyright 2005-2020 Zachary Burke