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Game Dev

Make Your Ouya Games Run at 60 FPS with This Sneaky Trick!

December 14, 2013 0

I’ve been playing around in perfHUD ES a lot lately profiling OUYA performance.  One of the cool features it provides is the ability to look at and replace shaders on the fly.  I thought this […]

Game Dev

Profiling OUYA (Tegra 3) Games using Nvidia PerfHUD ES

November 14, 2013 0

PerfHUD ES has a good online manual that I’m not trying to replicate.  The manual explains the UI, graphs and knobs. The purpose of this article is to introduce the tool to people that aren’t aware […]

Android

Design Diary Shiva 3D Mobile Optimization

August 14, 2011 0

As we are narrowing in on the release of our game, we turned our attention on the game performance.  Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]

ShiVa

Design Diary Shiva 3D Sensor Performance

August 11, 2011 0

The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]

ShiVa

Shiva 3D Benchmarking for Mobile Performance

February 18, 2011 0

As I was meeting with my indie game team to discuss progress on a project, the topic of 3D models and performance came up.  How many vertices should our models have?  This seemed to be […]

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