
Emitter Not Following Skeletal Socket
There’s a major bug in our project that is exhibited by beam particles that are not correctly emitting from the socket location that the emitter is attached to. The problem has been seen in every […]
There’s a major bug in our project that is exhibited by beam particles that are not correctly emitting from the socket location that the emitter is attached to. The problem has been seen in every […]
Changelog July 29, 2014 Updated Rigid Body Section July 24, 2014 Added Rigid Body Physics July 9, 2014 Added details on collision spheres July 2, 2014 Added more cloth tearing info and cloth scale section. June […]
There are tons of tutorials out there on doing platformer physics and implementing various types of platformers. What there seems to be lacking is a tutorial on how to choose good values for your platformer […]
This is an attempt to replicate a Newton’s Cradle device.
AI Navigation Dynamics vs Translation We got to the point where we wanted to start moving the mothership around, again using a setTranslation model meant that we had to figure out equations to get it […]
Copyright 2005-2020 Zachary Burke