
11 Random ShiVa Projects
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
As we are nearing our first Steam release, we wanted to make a strong effort to localize our game in as many different languages as possible. This brought up an interesting problem involving workflow and […]
If you ever need to sort a table of numbers in shiva, I adapted this Rosetta Code entry for shiva. — Adapted from http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua function quicksort (t, start, endi) start = start or 0 endi = […]
With the newly released ShiVa 1.9.2 Game Engine came a bunch of new API calls. Not all of these calls have been documented, until now! Head over to my github repo for a comprehensive list of […]
A simple app to view all of the HUD Interpolators for the ShiVa HUD system, i.e. the constants: hud.kInterpolatorTypeLinear
What is this? This is an open source project that I’ve started to help ShiVa developers get the latest/greatest Android SDK implementations. The goal for this project is to be a single Android project that […]
There are a couple different ways to do keyboard and joystick handling in ShiVa. This article explores a unique method whose merits will be compared against the traditional method. Here is the traditional way of […]
I finally got around to a little proof of concept for a 2D platform type game. This PoC is really part tool and part test. The idea was to test out a design for a […]
This is an attempt to replicate a Newton’s Cradle device.
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