11 Random ShiVa Projects
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
I needed to free up some disk space so I started going through my project folder of about 85 projects. I’ll be the first to say that I make a lot of junk and most […]
Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
As we are nearing our first Steam release, we wanted to make a strong effort to localize our game in as many different languages as possible. This brought up an interesting problem involving workflow and […]
If you ever need to sort a table of numbers in shiva, I adapted this Rosetta Code entry for shiva. — Adapted from http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua function quicksort (t, start, endi) start = start or 0 endi = […]
With the newly released ShiVa 1.9.2 Game Engine came a bunch of new API calls. Not all of these calls have been documented, until now! Head over to my github repo for a comprehensive list of […]
What is this? This is an open source project that I’ve started to help ShiVa developers get the latest/greatest Android SDK implementations. The goal for this project is to be a single Android project that […]
There are a couple different ways to do keyboard and joystick handling in ShiVa. This article explores a unique method whose merits will be compared against the traditional method. Here is the traditional way of […]
This article covers the basics of exported Android ShiVa projects. If you are trying to integrate Java or C libraries, for instance the ScoreLoop API, the following information could come in handy. I had to […]
As we are narrowing in on the release of our game, we turned our attention on the game performance. Our low end target is an Android HTC Inspire, mid-range is an HP Pre Plus and […]
The use of the proper sensor in Shiva is critical to obtaining optimal frame-rate. In the past, you may have hap-hazardly populated onSensorCollision without a second thought. This could cause serious performance issues down the […]
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