Most ShiVa games have a single STK pack file. The reason why is because it’s easy to hit the export button and dump everything into one giant file when you publish. On many PC platforms like Desura and Steam, […]
As we are nearing our first Steam release, we wanted to make a strong effort to localize our game in as many different languages as possible. This brought up an interesting problem involving workflow and […]
If you ever need to sort a table of numbers in shiva, I adapted this Rosetta Code entry for shiva. — Adapted from http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua function quicksort (t, start, endi) start = start or 0 endi = […]
A simple app to view all of the HUD Interpolators for the ShiVa HUD system, i.e. the constants: hud.kInterpolatorTypeLinear
What is this? This is an open source project that I’ve started to help ShiVa developers get the latest/greatest Android SDK implementations. The goal for this project is to be a single Android project that […]
There are a couple different ways to do keyboard and joystick handling in ShiVa. This article explores a unique method whose merits will be compared against the traditional method. Here is the traditional way of […]
This is an attempt to replicate a Newton’s Cradle device.