Game Dev

VR Paddling System Design

I wanted to document a VR paddling system that I designed a few years ago for a VR game called The Grand Canyon VR Experience. The goal was to simulate a standing paddle board experience […]


Character Movement Replication in UE4

There’s a piece of documentation on the official UE4 site that briefly discusses different methods for replicating Character Movement over the network. It explains 4 different methods for replicating new movement abilities and goes on […]

Reverse Engineering

UE4 Platformer Game Analysis

My journal from the dissection of the platformer game sample. PlatformerGameMode.h Contains a custom state enum for tracking the states of the game. Also exposes this through a getter but there’s no setter, the state […]