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Game Dev

Make Your Ouya Games Run at 60 FPS with This Sneaky Trick!

December 14, 2013 0

I’ve been playing around in perfHUD ES a lot lately profiling OUYA performance.  One of the cool features it provides is the ability to look at and replace shaders on the fly.  I thought this […]

ShiVa

Shiva 3D Benchmarking for Mobile Performance

February 18, 2011 0

As I was meeting with my indie game team to discuss progress on a project, the topic of 3D models and performance came up.  How many vertices should our models have?  This seemed to be […]

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